Reach: 3 Things You Must Know About the Game in 2025
Discover the world of Reach VR game from gameplay and features to release details and what makes it stand out in the VR genre.
What Is Reach VR Game About?
Reach is an upcoming action-adventure title designed specifically for virtual reality platforms, and it aims to push the boundaries of immersive gameplay. It’s developed and published by nDreams Elevation, and the game is positioned as one of the most ambitious VR projects the studio has ever undertaken.
In Reach, you play as a reluctant hero who must traverse a mysterious underground civilization, discovering hidden secrets and facing threatening foes along the way. The story combines exploration, combat, and motion-based traversal as core mechanics.
One of the key innovations of Reach is its full-body awareness system, which models and animates the player’s entire body rather than just floating hands. This gives Reach VR game a greater sense of physical presence and realism, so every motion you make—jumping, climbing, hanging, or swinging—feels natural and meaningful.
Traversal is a major focus in Reach. Rather than press buttons to perform leaps or climbs, the game asks you to do those motions. You’ll shimmy through tight gaps, jump between rooftops, swing on ziplines, and climb ledges using motion gestures. The aim is to blend cinematic action and fluid movement within VR.
Combat and interaction are equally tactile. Reach VR game encourages direct, physics-based engagements: you can draw a bow, use tools, block attacks, or manipulate objects in the world. The game’s systems strive to make every action impactful and connected to the environment.
To understand how Reach compares with other landmark VR titles, check out my article on top PC games.
Key Features That Make Reach Unique
When you think of Reach as a VR experience, it’s not just another first-person adventure — it aims to raise the bar for what a truly immersive title can be. Here are several standout features that set Reach apart and make the Reach VR game one to watch.
Full-Body Awareness & True-to-Life Interaction
One of the most talked-about features of Reach is its full-body awareness system. Unlike many VR titles that limit tracking to hands or controllers, Reach models your entire body inside the virtual world. This means your limbs, torso, and posture are represented, helping you feel more present and connected to the environment.
With this level of anatomical fidelity, actions like leaning, crouching, reaching, or twisting your torso carry real weight. Objects respond more realistically, and the sense of embodiment is deepened: your movement truly feels like your movement.
Gesture-Driven Traversal & Cinematic Movement
Reach doesn’t rely on teleportation or simplistic point-and-click movement. Instead, traversal mechanics are built around gestures and physics. You’ll physically climb ledges, swing on ziplines, shimmy through tight gaps, and jump from platform to platform — all using natural body motions.
This system gives the game a cinematic flow: you feel like an action movie hero, seamlessly combining acrobatics with exploration. In fact, Reach is often compared to a blend of Mirror’s Edge and Prince of Persia in VR form.
Because movement is so integral, each environment is designed to encourage momentum and flow. Rather than stopping to press a button, you naturally navigate environments as you would in real life.
Physics, Tools & Emergent Combat
Reach VR game emphasizes emergent systems: interactions aren’t strictly scripted, but instead respond to how you use your tools and the environment. You might pick up a broken piece of debris to block an attack, or manipulate objects mid-combat to gain advantage.
Players will master a variety of tools — arrows, climbing gear, and possibly more — and adapt how they move and fight based on each scenario. Every action has consequences: how you traverse, whether you choose stealth or aggression, and how you manage physics interactions all shape your path through the world.
Fights in Reach are designed to be fluid. The systems encourage you to combine traversal with combat: you might leap from ledge into a fight, draw a bow mid-air, or use your momentum in creative ways.
Narrative Depth & World Design
Beyond mechanics, Reach delivers a story grounded in mystery and discovery. You’ll explore an underground civilization, uncover lost secrets of crossed realities, and confront mythical threats. The environmental storytelling and world building are central to the experience.
Levels are crafted to complement traversal — vertical spaces, layered ruins, and hidden paths make full use of the freedom Reach offers. The game is built to reward exploration, with puzzles and hidden content woven into the terrain.
Reach Release Date and Availability
Understanding when and where you’ll be able to play Reach is crucial for fans and VR enthusiasts alike. Here’s a detailed look at the confirmed release plans, supported platforms, and how availability will roll out for the Reach VR game.
Official Launch Date & Pricing
Reach is scheduled to launch on October 16, 2025, across multiple VR platforms. Some sources list Steam’s release date as October 15, 2025, likely reflecting regional or time zone-based rollout timing on that storefront.
Pricing has also been revealed: the base price is expected to be around $40 USD.
Platforms & Headset Compatibility
Reach will launch simultaneously on PlayStation VR2, SteamVR (PC VR), and Meta Quest 3 / 3S (Quest platform). The developer, nDreams Elevation, has confirmed that the Reach VR game is being built to support all major and current VR headsets, as well as future devices.
On the Steam store page for Reach, it’s clearly listed as a VR-only title with a planned release date (as noted above).
For PlayStation users, the PlayStation Store confirms October 16, 2025, as the release date, and stipulates that PlayStation VR2 is required to play the game on PS5.
On the Meta Quest / Oculus side, the listing indicates a “Fall 2025” release window, which aligns with the October 16 date. The Quest store page for Reach already allows wishlisting in anticipation of launch.
Pre-Orders, Wishlists & Early Access
Pre-orders and wishlists are already active for Reach across multiple storefronts. Especially on Steam, the game is in a “coming soon” state where users can add Reach to their wishlist and receive notifications when it becomes available.
Meta’s storefront also highlights that pre-ordering on the Horizon Store may include bonus content, such as a cosmetic set tied to the game’s lore.
Regional Rollout, Time Zones & Availability Notes
Because Reach will launch across different platforms and regions, timing may vary slightly by region or storefront. The discrepancy between Steam’s date (October 15) and other platforms (October 16) may stem from local calendar alignment or synchronized releases across continents.
It’s also worth noting that being VR exclusive, Reach won’t have a non-VR version available (at least not at launch).